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Eliminate – iPhone Game Review November 11, 2009

Posted by Chaim Gartenberg in First Look/Reviews, Mp3 players and iPods, Video Games.
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Screen shot 2009-11-11 at 11.26.30 AM

Not to be confused with Halo.

And, once again, I return to that wonderful gaming platform, the iPhone/iTouch. That’s right readers, another iGame review. This time, I’m talking about Eliminate Pro, the new online 4-player FPS that just came out. Also, its free. Kinda.

First off, what is Eliminate? As previously mentioned, its a iPhone first-person shooter. The quality of the game is way up there – some of the nicest graphics on the iPhone, especially considering that it’s running online with 4 players. There are 5 maps and a total of 6 weapons, 5 of which need to be unlocked, as do a variety of armor types. Weapon and armor attributes, like rate of fire and speed are also upgradable. You play up to four players online, with a matchmaking system based on skill ratings to provide as fair a match as possible. Private games are also available, which is nice for when you want to play some people you actually know. There is also an offline mode, but it’s somewhat limited, allowing you to play against 3 computer opponents, but it doesn’t allow much customization.

Gameplay is awesome – the maps are pretty small, so the action is pretty frantic, and fun. A variety of powerups, including heath regeneration, invisibility, superspeed, damage increase, and the always fun jet pack are scattered around the maps, adding to the chaos. Controls work well, with your left thumb working movement, and right thumb aiming, with tap to fire. Those used to playing console first person shooters should easily adapt.

So, I mentioned before you need to unlock and upgrade things. And you do that through credits, which you earn through playing games online. And thats where the monetary aspect of the game comes it. The game itself, as I said, is free. But unless you have “energy” while playing, you won’t earn any credits, which are used to unlock weapons, armor, and upgrades. You’re given a free energy recharge every four hours for about 3 games or so, but after that, if you want to play AND earn credits to upgrade (you CAN still play for fun), you need to buy energy through the in-app purchasing system. Personally, I can understand why they run the system this way, since its the only way to support the game and keep it free, but I can’t say I’m a fan of the nickel and diming.

However, even without energy, the game is still fun, and that’s what counts in the end. And since it’s well, free, I suppose I can’t really argue against it. Check it out on iTunes here. (Note: iTunes Link)

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